![]() ![]() We were forced to delay the release of Aragami for Switch back in Autumn, since we quickly noticed that we needed some extra months for the game to feel as good, or even better, than its other console counterparts. Aragami, as a 3D game with a big usage of light and shadows, is not a GPU-friendly game. What has the process been like working with an external company to assist with the Switch port? It took a huge effort on behalf of Lince Works and Stage Clear Studios to make it run flawlessly on Nintendo Switch, but I believe we achieved it. ![]() Since both Lince Works and Stage Clear are based in Spain, it was really easy to help each other with technical struggles and achieve a port quality that rivalled any other console version.
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